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This article may be freely reprinted as long as the bio is included.
by Melanie Anne Phillips
Original source: http://storymind.com/store/articles/be-a-storyweaver.htm
Too many writers
fall into the trap
of making Structure
their Story God.
There’s no denying
that structure is
important, but
paying too much
attention to
structure can
destroy your story.
We have all seen
movies and read
novels that feel
like “paint by
numbers” creations.
Sure, they hit all
the marks and cover
all the expected
relationships, but
they seem stilted,
uninspired,
contrived, and
lifeless.
The authors of such
pedestrian fare are
Story Mechanics.
A Story Mechanic is
a writer who
constructs a story
as if it were a
machine. Starting
with a blueprint,
the writer gathers
the necessary
dramatic components,
assembles the gears
and pulleys,
tightens all the
structural nuts and
bolts, and then
tries to make the
story interesting
with a fancy paint
job.
But there is another
kind of writer who
creates a different
kind of story. These
Story Weavers
begin with subjects
or concepts they are
passionate about and
let the structure
suggest itself from
the material. They
see their players as
people before they
consider them as
characters. Events
are happenings
before they are
plot. Values precede
theme and the story
develops a world
before it develops a
genre.
A book or movie
written by a Story
Weaver is involving,
riveting, and
compelling. It
captures the
fullness of human
emotion, and
captivates the mind.
This article will
explore how to be a
Story Weaver – NOT a
Story Mechanic.
The Story
Weaver’s Method
First, clear your
mind of any thoughts
about characters,
plot, theme, and
genre. Avoid any
consideration of
character arc,
hero’s journey,
acts, scenes,
sequences, beats,
messages, premises,
settings,
atmosphere, and
formulas. In short –
don’t give structure
a second thought.
Now work to create a
world in which
people live and
interact, things
happen, meaning can
be found and the
environment is
intriguing. To do
this, we’ll progress
through four
different stages of
story creation:
Inspiration,
Development,
Exposition, and
Storytelling.
Inspiration
Inspiration can come
from many sources: a
conversation
overheard at a
coffee shop, a
newspaper article,
or a personal
experience to name a
few. And,
inspiration can also
take many forms: a
snippet of dialogue,
a bit of action, a
clever concept, and
so on.
If you can’t think
of a story idea to
save your life,
there are a few
things you can do to
goose the Muse.
First of all,
consider your
creative time. Some
people consistently
find inspiration in
the morning, others
in the afternoon,
evening or even in
the dead of night.
Some people are more
creative in the
summer and can’t
write worth a darn
in the other three
seasons. There are
authors who work in
cycles and those who
come up with ideas
in spurts. The key
to using your
creative time is to
keep a log of your
most fertile moments
and then plan ahead
to keep that kind of
time open for
further
inspirations.
And don’t neglect
your creative space
either. There are
authors who go off
to a mountain cabin
to write. Some like
lots of noise or
babble, like a city
street below their
open window or an
all-news station on
the radio as
background. There
are writers who
prefer a cluttered
room because it
engenders chaos,
which leads to
serendipity. Others
can’t think a lick
unless everything is
orderly, neat and in
its place. Creative
space includes the
clothes you wear
while writing. There
are those who wear
hats when developing
characters and
others who pantomime
action sequences to
get in the feel of
it.
Open yourself to
different writing
media. If you only
use a desktop
computer, try a
laptop, a palm
organizer with a
folding keyboard,
long hand on a pad,
or a digital voice
recorder. And don’t
be afraid to switch
around any of these
from time to time
and mood to mood.
If you still can’t
come up with an
idea, try the
Synthesis Technique.
In brief, you want
to subject yourself
to two disparate
sources of
information. For
example, put a talk
radio program on
while reading a
magazine or watching
television and let
the odd
juxtaposition spur
your notions.
Finally, if all else
fails, try using
Nonsense Words. Just
jot down three
random words, such
as “Red Ground
Rover.” Then, write
as many different
explanations as you
can for what that
phrase might mean.
For example, Red
Ground Rover might
be:
1. A red dog named
rover whose legs are
so short his belly
rubs the ground
2. The Martian Rover
space vehicle on the
red planet’s surface
3. Fresh hamburger
made from dog
Your list might go
on and on. Now most
of these potential
meanings might be
pure rubbish, but
occasionally a good
idea can surface. If
the first three
words don’t work,
try three different
ones. And, in the
end, even if you
don’t find an idea
directly from your
explanations of each
phrase, you’ll have
so stocked the
creative spirit that
you will find
yourself far more
prone to inspiration
than before you
started the
exercise.
Use these
inspiration
techniques to come
up with a log line
for your story. A
log line is simply a
one- or two-sentence
description of what
your story is about
in general. They are
the same kind of
short descriptions
you find in TV Guide
or in your cable or
satellite TV guide.
A sample log line
might be, “The
marshal in an old
western town
struggles to stop a
gang that is
bleeding the town
dry.”
Development
Once you’ve been
inspired enough to
create a log line,
you can move into
the second stage of
Story Weaving:
Development. Here is
where you take your
basic concept and
flesh it out with
lots more detail.
In Development
you’ll begin to
populate your story
with people you
might like to write
about, work out some
of the things that
will happen in your
story, and establish
the world or
environment in which
it takes place.
These efforts will
ultimately result in
your characters,
plot, theme, and
genre.
There are many Story
Weaving techniques
for the Development
stage, but one of
the most powerful is
to project your
world beyond what is
specifically stated
in the log line.
As an example, let’s
use the log line
from above: “The
marshal in an old
western town
struggles to stop a
gang that is
bleeding the town
dry.” Now let’s see
how we can expand
that world to create
a whole group of
people who grow out
of the story, some
of whom will
ultimately become
our characters.
The only
specifically
called-for
characters are the
marshal and the
gang. But, you'd
expect the gang to
have a leader and
the town to have a
mayor. The marshal
might have a deputy.
And, if the town is
being bled dry, then
some businessmen and
shopkeepers would be
in order as well.
Range a little wider
now and list some
characters that
aren't necessarily
expected, but
wouldn't seem
particularly out of
place in such a
story.
Example: A saloon
girl, a bartender,
blacksmith, rancher,
preacher,
schoolteacher, etc.
Now, let yourself go
a bit and list a
number of characters
that would seem
somewhat out of
place but still
explainable in such
a story.
Example: A troupe of
traveling acrobats,
Ulysses S. Grant, a
Prussian Duke, a
bird watcher.
Finally, pull out
all the stops and
list some completely
inappropriate
characters that
would take a heap of
explaining to your
reader/audience if
they showed up in
your story.
Example: Richard
Nixon, Martians, the
Ghost of Julius
Caesar
Although you'll
likely discard these
characters, just the
process of coming up
with them can lead
to new ideas and
directions for your
story.
For example, the
town marshal might
become more
interesting if he
was a history buff,
specifically reading
about the Roman
Empire. In his first
run-in with the
gang, he is knocked
out cold with a
concussion. For the
rest of the story,
he keeps imagining
the Ghost of Julius
Caesar giving him
unwanted advice.
This same kind of
approach can be
applied to your log
line to generate the
events that will
happen in your
story, the values
you will explore,
and the nature of
your story’s world
(which will become
your genre).
Exposition
The third stage of
Story Weaving is to
lay out an
Exposition Plan for
your story. By the
time you complete
the Development
Stage, you will
probably have a
pretty good idea
what your story is
about. But your
audience knows
nothing of it - not
yet - not until you
write down what you
know.
Of course, you could
just write, “My
story’s goal is to
rid the town of the
gang that is
bleeding it dry. The
marshal is the
protagonist, and he
ultimately succeeds,
but at great
personal cost.”
Sure, it's a story,
but not a very
interesting one. If
you were to unfold
your story in this
perfunctory style,
you'd have a
complete story that
felt just like that
"paint by numbers"
picture we
encountered earlier.
Part of what gives a
story life is the
manner in which
story points are
revealed, revisited
throughout the
story, played
against each other
and blended
together, much as a
master painter will
blend colors, edges,
shapes and shadows.
As an example, let’s
create an Exposition
Plan to reveal a
story’s goal.
Sometimes a goal is
spelled out right at
the beginning, such
as a meeting in
which a general
tells a special
strike unit that a
senator's daughter
has been kidnapped
by terrorists and
they must rescue
her.
Other times, the
goal is hidden
behind an apparent
goal. So, if your
story had used the
scene described
above, it might turn
out that it was
really just a cover
story and, in fact,
the supposed
"daughter" was
actually an agent
who was assigned to
identify and kill a
double agent working
on the strike team.
Goals may also be
revealed slowly,
such as in The
Godfather, where it
takes the entire
film to realize that
the goal is to keep
the family alive by
replacing the aging
Don with a younger
member of the
family.
Further, in The
Godfather, as in
many Alfred
Hitchcock films, the
goal is not nearly
as important as the
chase or the inside
information or the
thematic atmosphere.
So don't feel
obligated to elevate
every story point to
the same level.
Let your imagination
run wild. Jot down
as many instances as
come to mind in
which the particular
story point comes
into play. Such
events, moments or
scenarios enrich a
story and add
passion to a
perfunctory telling
of the tale.
One of the best ways
to do this is to
consider how each
story point might
affect other story
points. For example,
each character sees
the overall goal as
a step in helping
them accomplish
their personal
goals. So, why not
create a scenario
where a character
wistfully describes
his personal goal to
another character
while sitting around
a campfire? He can
explain how
achievement of the
overall story goal
will help him get
what he personally
wants.
An example of this
is in the John Wayne
classic movie, The
Searchers. John
Wayne's character
asks an old,
mentally slow friend
to help search for
the missing girl.
Finding the girl is
the overall goal.
The friend has a
personal goal: he
tells Wayne that he
just wants a roof
over his head and a
rocking chair by the
fire. This character
sees his
participation in the
effort to achieve
the goal as the
means of obtaining
something he has
personally longed
for.
Storytelling
By the time you’ve
created an
Exposition Plan for
each story point you
worked on in the
Development phase,
you’ll have
assembled a huge
number of events,
moments, and
scenarios. There’s
only one thing left
to do: tell your
story!
Storytelling is a
multi-faceted
endeavor. It
incorporates style,
timing, blending of
several story points
into full-bodied
scenes, sentence
structure, grammar,
vocabulary, and good
old-fashioned
charisma.
Story Mechanics
often get stuck at
this point. They
write one great line
and become so
intimidated by its
grandeur they are
afraid to write
anything else lest
it not measure up to
that initial
quality.
Fact is, you’re only
as good as your own
talent – GET OVER
IT! Don’t grieve
over every phrase to
try and make
yourself look better
than you are. Just
spew out the words
and get the story
told. Something not
up to snuff? That’s
what re-writes are
for!
Get in touch with
your own passions.
Each of us is born a
passionate human
being. But we
quickly learn that
the world does not
appreciate all our
emotional
expressions. In no
time, we develop a
whole bag of
behaviors that don’t
truly reflect who we
really are. But,
they do help us get
by.
Problem is, these
false presentations
of our selves appear
to be our real
selves to everyone
else. So, they give
us presents we don’t
really want, make
friendships with
people we don’t
really like, and
even marry people we
don’t really love!
This false life we
develop is a mask,
but by no means is
it always a
well-fitting one. In
fact, it chafes
against the real
“us.” The emotional
irritation could be
eliminated if we
removed the mask,
but then we might
lose our jobs,
friends, and lovers
because they might
find the actual
people we are to be
total strangers and
not someone they
like.
So instead, we just
tighten the mask
down so hard it
becomes an
exo-skeleton, part
of what we call
“ourselves.” In
fact, after a time,
we forget we are
even wearing a mask.
We come to believe
that this is who we
really are.
Now, try getting in
touch with your
passions through
that! The mask
dampens any
emotional energy we
have and our writing
dribbles out like
pabulum.
Wanna’ really be
passionate? Then try
this: Lock the
doors, take the
phone off the hook,
search for hidden
video cameras, and
then sit down to
write. For just one
page, write about
the one thing about
yourself you are
most afraid that
anyone would ever
find out.
By writing about
your most shameful
or embarrassing
trait or action, you
will tap right
through that mask
into the your
feelings. And a
gusher of passion
will burst out of
the hole.
Once you know where
to find the oil
field of your soul,
you can drill down
into it any time you
like. Of course,
every time you draw
from that well, you
put more cracks in
the mask.
Eventually, the darn
thing might shatter
altogether, leaving
you unable to be
anyone but yourself
with your boss, your
friends, and your
lover. Downside
risk: you might lose
them all. But,
you’ll be a far
better writer.
And finally, go for
broke. Exaggerate
and carry everything
you do to the
extreme. It is far
easier to go
overboard and then
temper it back in a
re-write than to
underplay your work
and have to try and
beef it up.
Remember, there is
only one cardinal
sin in Story
Weaving, and that is
boring your
audience!
There are far more
tips, tricks, and
techniques than we
can fit into this
single article. But
by applying even
these few, you will
be well on your way
to being a Story
Weaver – NOT a Story
Mechanic!
Writing Exercises
Inspiration:
1. Keep a log of the
times and places you
are most inspired.
See if you can spot
patterns and trends
to help you schedule
where and when to
write.
2. Try the Synthesis
Technique. Subject
yourself to two
different sources of
information, such as
reading a magazine
while listening to a
talk radio program.
Jot down the
creative ideas that
come to mind.
3. Write three
nonsense words, such
as "Red Dog Rover"
and list as many
different meanings
as you can for your
nonsense phrase.
Look over the list
to see if any spur
ideas for stories
you might want to
tell.
Development:
1. Write a short log
line, or get one
from a TV listing,
and expand it from
what is stated to
what is inferred.
2. Take the expanded
log line and add
your own material
that is consistent
with the log line,
but was not inferred
at all.
Exposition:
1. From a story you
have written, or a
story idea you are
developing, devise 5
different ways of
revealing the nature
of the goal.
2. Devise several
ways of revealing
other story points,
such as your Main
Character's person
problem or drive,
the consequences if
the goal is not met,
or the moral
conflict at the
heart of your story.
Storytelling:
1. When all alone,
write about your
most embarrassing or
private secret as a
means of getting in
touch with your
passion. (Be sure to
destroy all the
materials when you
are done!)
2. Take a paragraph
from something you
have written, then
re-write it in an
exaggerated manner.
Put it way over the
top. Then, tone it
down to a reasonable
level and compare it
to the original. See
if some of the
changes might
actually work more
passionately than
the first draft.
© Melanie Anne
Phillips
Ms. Phillips’
StoryWeaver software
(for Windows)
provides a
step-by-step path
for story
development that
takes you from
concept to completed
novel or screenplay
Melanie Anne Phillips is the creator of StoryWeaver and co-creator of the Dramatica theory and software. After working on over 200 film and video productions in various capacities such as writer, producer, director, editor, director of photography, and even music scoring and special effects, Ms. Phillips has devoted her career to teaching writers the mechanics of story structure and the passionate art of storytelling. Today, she continues to develop new software tools for writers, teach both in-person and online writing workshops and to write books on a variety of aspects of the writing craft and story development